Tema: Dark Souls - axuet
Autorius: ZeaLot@work
Data: 2012-08-27 13:55:18
Dark Souls PC's resolution issues fixed by modder in 23 minutes

A fan-made mod appears to have fixed Dark Souls: Prepare to Die's resolution
issues, dramatically improving the game's graphics in the process. What's
more, the modder was able to complete the fix within 23 minutes of the
game's release.

There had been concern leading up to the PC version of Dark Souls, with From
Software acknowledging that Prepare to Die would likely release without
expected optimization. Producer Daisuke Uchi had told Digital Spy earlier
this month that the original game's frame-rate issues would not be fully
fixed, while Eurogamer raised alarms over Prepare to Die appearing to be
locked at 1024x768 resolution.

With all that in mind, NeoGAF user Durante spent the week before the game's
release preparing a 'dll framework' to fix the problem. When the game
launched earlier today, he only needed 23 minutes to finalize the code
required to render it at a higher resolution. What's most surprising is how
much better Prepare to Die now looks, with Durante's mod seemingly curing
the unmodded version of its blurriness. The before and after screenshots are
striking.

While fans are delighted with the fix, the speed of one modder's work to
improve Prepare to Die's resolution so dramatically forces questions to be
raised. We've approached Namco Bandai for comment but the publisher declined
to say anything at this time.

You can download Durante's fix here.

http://www.joystiq.com/2012/08/24/dark-souls-pcs-resolution-issues-fixed-by-modder-in-23-minutes/